If you've seen the swimming in a game called Unturned, the character goes to a swimming state the second he hits the water. How is this possible?
I've tried attaching a box collider to the water, however that ends up lagging the game horribly.
I would appreciate it if someone would help me come up with a solution to be able to swim with the standard Character Controller.
(Diving should not be allowed.)
Thanks in advance,
~Extraordinari Nobodi~
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