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Swimming in Unity3D survival game

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If you've seen the swimming in a game called Unturned, the character goes to a swimming state the second he hits the water. How is this possible? I've tried attaching a box collider to the water, however that ends up lagging the game horribly. I would appreciate it if someone would help me come up with a solution to be able to swim with the standard Character Controller. (Diving should not be allowed.) Thanks in advance, ~Extraordinari Nobodi~

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