Quantcast
Viewing all articles
Browse latest Browse all 107

What can i use an alternative to constantForce for swimming basicly

I have a swimming script (it is really basic) but i cant use constantForce which added my script for swimming. Because of some reasons i couldn't add rigid body to my FPCharacter. Now i want to rise my character in the water with pressing "Space Key" when stop pressing, it will fall again. This is the script;(constantForce convert to comment line) #pragma strict var waterLevel : float; private var isUnderwater : boolean; private var normalColor : Color; private var underwaterColor : Color; private var ChMotor : FPSWalkerEnhanced; private var canSwim = false; private var underGround = false; var groundLevel : float; function Start () { normalColor = new Color (0.5f, 0.5f, 0.5f); underwaterColor = new Color (0.22f, 0.65f, 0.77f, 0.5f); ChMotor = GetComponent(FPSWalkerEnhanced); } function Update () { if ((transform.position.y < waterLevel) != isUnderwater) { isUnderwater = transform.position.y < waterLevel; if (isUnderwater) SetUnderwater (); if(!isUnderwater) SetNormal (); } if(transform.position.y < groundLevel) { canSwim = false; underGround = true; } else { underGround = false; } /* if (isUnderwater && Input.GetKey(KeyCode.E)) { constantForce.relativeForce = Vector3(0, 0, 1); } else { constantForce.relativeForce = Vector3(0, 0, 1); } if (isUnderwater && Input.GetKey(KeyCode.Q)) { constantForce.relativeForce = Vector3(0, 0, 1); } */ } function SetNormal () { canSwim = false; RenderSettings.fogColor = normalColor; RenderSettings.fogDensity = 0; ChMotor.gravity=20; ChMotor.walkSpeed=7; ChMotor.runSpeed=11; } function SetUnderwater () { RenderSettings.fogColor = underwaterColor; RenderSettings.fogDensity = 0.05f; ChMotor.gravity=2; ChMotor.walkSpeed=2; ChMotor.runSpeed=7; }

Viewing all articles
Browse latest Browse all 107

Trending Articles