Quantcast
Channel: Questions in topic: "swimming"
Viewing all articles
Browse latest Browse all 107

Modifing Standard Assets FPC to swim

$
0
0
I have found many similar questions to this one, most of them have no answers or just theoretical guidelines. I used the First Person Controller (Using Character Controller ***not*** the rigid body version) prefab provided in Unity's Standard Assets Pack. I have not modified it in anyway as of yet, except for adding an empty child with a sphere collier set to **isTrigger**. This object was moved up on the y-axis to represent the head. I attached a script to the head that checks if I entered and exited the water. This all works, now I just need the "physics" of swimming, if I was using a rigid body I could just toggle the gravity off and on when I enter and exit the water. I'm not really too concerned with swimming backwards or sideways. Just forward in the way the player is facing. I have read that using `CharaterController.Move();` instead of `CharaterController.SimpleMove();` should fix the problem. However that does not seem to be a quick modification as the script provided by unity seems to rely on the CollisionFlags returned by `CharaterController.Move();` So before I scrutinize every line of code, of rewrite my own controller, I thought someone might have a quick and sensible solution? I don't need a super complex swimming system, just basically need to turn the gravity off and on. Here's my trigger code if you want to reference it: using UnityEngine; using System.Collections; using UnityStandardAssets.ImageEffects; public class SwimController : MonoBehaviour { public BlurOptimized blur; public GameObject colorOverlay; private bool isSwimming; public void OnTriggerEnter(Collider other) { if (other.tag == "Water") { // player entered water blur.enabled = true; colorOverlay.SetActive(true); } } public void OnTriggerExit(Collider other) { if (other.tag == "Water") { // player exited water blur.enabled = false; colorOverlay.SetActive(false); } } }

Viewing all articles
Browse latest Browse all 107

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>